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NON-COOPERATION
GAME FOR CUSTOMER’S COMPETITION DRIVEN JOB SCHEDULE
ZHOU
Guanghui1, 2 JIANG Pingyu1, 2 HUANG Guoquan3
(1.
State Key Laboratory for Manufacturing Systems Engineering, Xi’an
Jiaotong University, Xi’an 710049;
2. School of Mechanical Engineering,
Xi’an Jiaotong University, Xi’an 710049;
3. Department of Industrial and
Manufacturing Systems Engineering, University of Hong Kong, Hong Kong,
China)
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Abstract: From
the perspective of viewing customer’s competition requirements and on
the basis of analyzing the goal of each manufacturing task submitted by
correspondent customer maximizing its own payoffs (mainly focusing on
the finishing time of each manufacturing task), together with the
deficiency of traditional strategies, methods and models of task
schedule, a non-cooperation game model with complete information for
task schedule is presented and established. In this task scheduling
model, the players correspond to the jobs submitted respectively by
related customers, the strategies of each job correspond to the
selectable geographical distributive machines related to the processes
of this job, and the payoff of each job is defined as the reciprocal of
its finishing time. As such, obtaining the optimal scheduling results is
determined by the Nash equilibrium (NE) point of this game. In order to
find the NE point, genetic algorithm is introduced. A numerical case
study is given to demonstrate the feasibility of above methods.
Key words: Task
schedule Non-cooperative game Nash equilibrium point Genetic
algorithm
CLC No: TP273
机械制造系统工程国家重点实验室开放课题研究基金和教育部新世纪优秀人才支持计划资助项目(NCET-04-0928).
Received 20050715, received in revised form 20060205
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